Type | psychic |
Category | Status |
Power | 0 |
Accuracy | — |
PP | 15 |
Introduced | Generation 5 |
Telekinesis raises the target into the air for three turns, guaranteeing that all attacks against the target (except OHKO moves) will hit, regardless of Accuracy or Evasion.
The target gains the usual benefits of being raised, e.g. immunity to Ground-type moves. More details, including when Telekinesis can't be used, are in the glossary.
The effect is cancelled if the raised Pokémon is hit by Smack Down.
When a Pokémon is holding Psychium Z and uses its Z-Power, Telekinesis turns into Z-Telekinesis and raises Special Attack one stage, in addition to its usual effect as above.
Black White Black 2 White 2 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
X Y O.Ruby A.Sapphire | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
Sun Moon Ultra Sun Ultra Moon | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
Sword Shield B.Diamond S.Pearl | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
English | Telekinesis |
---|---|
Spanish | Telequinesis |
Italian | Telecinesi |
Japanese | テレキネシス (Telekinesis) |
German | Telekinese |
French | Lévikinésie |