Type | fighting |
Category | Status |
Power | 0 |
Accuracy | — |
PP | 15 |
Introduced | No |
Quick Guard protects the user's team from all increased priority moves (such as Extreme Speed or Bullet Punch), for the duration of the turn. It has priority +3 so will activate before most other moves.
The accuracy of Quick Guard does not decrease if used consecutively after itself or Wide Guard. However, it does decrease the accuracy of Protect, Detect, Endure, Spiky Shield, King's Shield and Baneful Bunker by 1⁄3 each time it or Wide Guard is used.
When a Pokémon is holding Fightinium Z and uses its Z-Power, Quick Guard turns into Z-Quick Guard and raises Defense one stage, in addition to its usual effect as above.
Black White Black 2 White 2 | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
X Y O.Ruby A.Sapphire | The user protects itself and its allies from priority moves. |
Sun Moon Ultra Sun Ultra Moon | The user protects itself and its allies from priority moves. |
Sword Shield B.Diamond S.Pearl | The user protects itself and its allies from priority moves. |
English | Quick Guard |
---|---|
Spanish | Anticipo |
Italian | Anticipo |
Japanese | ファストガード (Fast Guard) |
German | Rapidschutz |
French | Prévention |