Spikes

Move data

Typeground
CategoryStatus
Power0
Accuracy
PP20
IntroducedGeneration 2

Spikes lays a trap of thorns around the foe, which hurts Pokémon switching in to the opposing field. It can be used up to three times to inflict more damage on incoming Pokémon, equal to a fraction of the Pokémon's HP as shown in the table.

The move will not cause damage to any raised Pokémon. Raised Pokémon are any Flying types or those under the effects of Levitate, Magnet Rise or Telekinesis. Full details in glossary.

Spikes can be cleared from the field by the moves Rapid Spin (around the user) or Defog (around the target).

When a Pokémon is holding Groundium Z and uses its Z-Power, Spikes turns into Z-Spikes and raises Defense one stage, in addition to its usual effect as above.

Game descriptions

Gold
Silver
Crystal
Hurts foes when they switch out.
Ruby
Sapphire
Sets spikes that hurt a foe switching out.
FireRed
LeafGreen
A trap of spikes is laid around the foe’s party to hurt foes switching in.
EmeraldSets spikes that hurt a foe switching in.
Diamond
Pearl
Platinum
HeartGold
SoulSilver
The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle.
Black
White
Black 2
White 2
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
X
Y
O.Ruby
A.Sapphire
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
Sun
Moon
Ultra Sun
Ultra Moon
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
Sword
Shield
B.Diamond
S.Pearl
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Other languages

EnglishSpikes
SpanishPúas
ItalianPunte
Japaneseまきびし (Makibishi)
GermanStachler
FrenchPicots

Pokémon that learn Spikes: