Type | ground |
Category | Physical |
Power | 90 |
Accuracy | 100 |
PP | 10 |
Introduced | Generation 6 |
Thousand Arrows deals damage and knocks the target(s) to the ground. Any raised Pokémon now become susceptible to Ground moves and Arena Trap. Raised Pokémon are any Flying types or those under the effects of Levitate, Magnet Rise or Telekinesis. Full details in glossary.
Thousand Arrows can hit Pokémon using Fly or Bounce and will bring them back down to the ground, thus cancelling the moves. It can also hit Pokémon using Sky Drop but does not knock them to the ground. It does not knock down Substitutes but deals damage to the Substitute as normal.
When a Pokémon is holding Groundium Z and uses its Z-Power, Thousand Arrows turns into Tectonic Rage and has base power 180.
X Y O.Ruby A.Sapphire | This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. |
Sun Moon Ultra Sun Ultra Moon | This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. |
Sword Shield | This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. |
B.Diamond S.Pearl | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
English | Thousand Arrows |
---|---|
Spanish | Mil Flechas |
Italian | Mille Frecce |
Japanese | サウザンアロー (Thousand Arrow) |
German | Tausend Pfeile |
French | Myria-Flèches |