Pin Missile

Move data

Typebug
CategoryPhysical
Power25
Accuracy95
PP20
IntroducedGeneration 1

Pin Missile hits 2-5 times per turn used. The probability of each interval is shown to the right, with the total power after each hit.

Each strike of Pin Missile is treated like a separate attack:

The move Counter only counters the final hit, but Bide counters the complete damage.

The Skill Link ability will cause Pin Missile to always hit the maximum number of times.

In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint.

In Generations 1-3, Pin Missile ends immediately if any hit breaks a Substitute.

In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.

When a Pokémon is holding Buginium Z and uses its Z-Power, Pin Missile turns into Savage Spin-Out and has base power 140.

Game descriptions

Gold
Silver
Crystal
Fires pins that strike 2-5 times.
Ruby
Sapphire
Emerald
Sharp pins are fired to strike 2 to 5 times.
FireRed
LeafGreen
Sharp pins are shot at the foe and hit two to five times at once.
Diamond
Pearl
Platinum
HeartGold
SoulSilver
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
Black
White
Black 2
White 2
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
X
Y
O.Ruby
A.Sapphire
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Sun
Moon
Ultra Sun
Ultra Moon
L.G. Pikachu
L.G. Eevee
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Sword
Shield
B.Diamond
S.Pearl
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Other languages

EnglishPin Missile
SpanishPin Misil
ItalianMissilspillo
Japaneseミサイルばり (Missile Bari)
GermanNadelrakete
FrenchDard-Nuée

Pokémon that learn Pin Missile: