Type | bug |
Category | Physical |
Power | 25 |
Accuracy | 95 |
PP | 20 |
Introduced | Generation 1 |
Pin Missile hits 2-5 times per turn used. The probability of each interval is shown to the right, with the total power after each hit.
Each strike of Pin Missile is treated like a separate attack:
The move Counter only counters the final hit, but Bide counters the complete damage.
The Skill Link ability will cause Pin Missile to always hit the maximum number of times.
In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint.
In Generations 1-3, Pin Missile ends immediately if any hit breaks a Substitute.
In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.
When a Pokémon is holding Buginium Z and uses its Z-Power, Pin Missile turns into Savage Spin-Out and has base power 140.
Gold Silver Crystal | Fires pins that strike 2-5 times. |
Ruby Sapphire Emerald | Sharp pins are fired to strike 2 to 5 times. |
FireRed LeafGreen | Sharp pins are shot at the foe and hit two to five times at once. |
Diamond Pearl Platinum HeartGold SoulSilver | Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. |
Black White Black 2 White 2 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
X Y O.Ruby A.Sapphire | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Sun Moon Ultra Sun Ultra Moon L.G. Pikachu L.G. Eevee | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Sword Shield B.Diamond S.Pearl | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
English | Pin Missile |
---|---|
Spanish | Pin Misil |
Italian | Missilspillo |
Japanese | ミサイルばり (Missile Bari) |
German | Nadelrakete |
French | Dard-Nuée |