Fire Spin

Move data

Typefire
CategorySpecial
Power35
Accuracy85
PP15
IntroducedGeneration 1

Fire Spin inflicts damage on the first turn then traps the opponent, causing them to lose 1⁄8 of their maximum HP after each turn, for 4-5 turns.

If the user holds a Grip Claw, the after-effects last for 7 turns. If a Binding Band is held, the damage is 1⁄6 of the target's maximum HP.

When a Pokémon is holding Firium Z and uses its Z-Power, Fire Spin turns into Inferno Overdrive and has base power 100.

Game descriptions

Gold
Silver
Crystal
Traps foe in fire for 2-5 turns.
Ruby
Sapphire
Emerald
Traps the foe in a ring of fire for 2 to 5 turns.
FireRed
LeafGreen
The foe is trapped in an intense spiral of fire that rages two to five turns.
Diamond
Pearl
Platinum
HeartGold
SoulSilver
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
Black
White
Black 2
White 2
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
X
Y
O.Ruby
A.Sapphire
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Sun
Moon
Ultra Sun
Ultra Moon
L.G. Pikachu
L.G. Eevee
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Sword
Shield
B.Diamond
S.Pearl
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Other languages

EnglishFire Spin
SpanishGiro Fuego
ItalianTurbofuoco
Japaneseほのおのうず (Honō no Uzu)
GermanFeuerwirbel
FrenchDanse Flamme

Pokémon that learn Fire Spin: