Electric Terrain

Move data

Typeelectric
CategoryStatus
Power0
Accuracy
PP10
IntroducedGeneration 6

Electric Terrain creates a low-lying electric field lasting 5 turns, that prevents grounded Pokémon from falling asleep. The power of Electric type moves also increases by 50% while in effect.

Grounded Pokémon are simply those that are not raised. Raised Pokémon are any Flying types or those under the effects of Levitate, Magnet Rise or Telekinesis. Full details in glossary.

Electric Terrain is a terrain condition and can coexist at the same time as weather conditions, but not other terrain conditions.

The move Nature Power turns into Thunderbolt under Electric Terrain.

When a Pokémon is holding Electrium Z and uses its Z-Power, Electric Terrain turns into Z-Electric Terrain and raises Speed one stage, in addition to its usual effect as above.

Game descriptions

X
Y
O.Ruby
A.Sapphire
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.
Sun
Moon
Ultra Sun
Ultra Moon
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Sword
Shield
B.Diamond
S.Pearl
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Other languages

EnglishElectric Terrain
SpanishCampo Eléctrico
ItalianCampo Elettrico
Japaneseエレキフィールド (Elec Field)
GermanElektrofeld
FrenchChamp Électrifié

Pokémon that learn Electric Terrain: