If the opponent causes a burn, paralysis, or poisoning of a Pokémon with Synchronize, the opponent receives the status condition too. Self-inflicted status conditions (for example through the use of an item) are not passed on.
In Generations 3-4, bad poison is only passed on as regular poison.
If a Pokémon with Synchronize is the leading party Pokémon, there is a 50% chance of each wild Pokémon encountered having the same nature.
Ruby Sapphire FireRed LeafGreen Emerald | Passes on status problems. |
Diamond Pearl Platinum | Passes on a burn, poison, or paralysis to the foe. |
HeartGold SoulSilver | Passes a burn, poison, or paralysis to the foe. |
Black White Black 2 White 2 | Passes a burn, poison, or paralysis to the foe. |
X Y O.Ruby A.Sapphire | Passes poison, paralyze, or burn to the Pokémon that inflicted it. |
Sun Moon Ultra Sun Ultra Moon | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. |
Sword Shield B.Diamond S.Pearl | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. |
English | Synchronize |
---|---|
Spanish | Sincronía |
Italian | Sincronismo |
Japanese | シンクロ (Shinkuro) |
German | Synchro |
French | Synchro |